


The powerful spells of Asahina devastated her body, but her honor and loyalty won him over. The daughter of the Crane Clan Champion refused to draw her blade against an ally. He began a rampage in Crane lands that ended in the Victory With No Strike. Asahina made arrangements for a cousin to oversee his estate, furious because he believed the Crane had stolen him the glory of Lion destruction. Rampaging Crane lands Ī truce with the Lion was called through the intervention of Crane forces. His brother was slain in a skirmish, and Asahina longed for vengeance. Famous warrior Īsahina was a natural warrior, and he was raised in times when the Phoenix were forced to war, and Asahina used his powers against the invading forces of the Lion and the Scorpion Clans. What dice you get is by abilities.Asahina could had been the Elemental Master of either element but on the day of his gempukku, he stood with the Air kami and became the Master of Air. Really not much different than the roll and total approach, just reducing the numbers.įFG WFRP3 - Way too convoluted for here, but multi-axis results and always a chance of success and of fail.įFG Star Wars: much more streamlined with only 8 symbols, and 7 kinds of dice, and simpler talents as well.įFG Genesys: different advancement, but otherwise, 99.9% same mechanics as Star Wars - the exact symbols changed, but the names and rates are the same as in SW.įFG L5R - even more streamlined, 4 symbols, two dice types, fixed number difficulty, and sometimes a no-chance roll.Īll of these are variations of dice pools. Symbollic Dice Pools include WEG's DC treatment. Both cases, total the kept, compare to opposed roll or TN as appropriate.Īll of those use character skills and/or attributes to determine the number of dice to roll. L5R 1, 3 & 4 is roll Stat+skill, keep stat. but the dice rolled are 1d6 & 1d(skill).Ĭortex plus is almost always roll 3-8 dice, of size by ability and inclusion if relevant, keep 2.

Technically, Savage worlds is keep 1, and is at most roll 2d keep 1. Roll X dice, keep y of them, count the symbols: L5R 5e Roll x dice, keep y of them, then total those Y dice: L5R 1-4, Cortex Plus, Savage Worlds Some, such as Shadowrun and Vampire, are count successes.ĪNd then, we have the "Roll and Keep" pools. Some, such as Prime Directive 1E and LUG Trek are keep best die, with a method for explosive. Some, such as D6 System, are roll-and-total. Actually, the definition used more generally industry wide is where the number of dice is dependent upon character ability scores.
